SQRL-1 quick sheet: print both sides, landscape, US Letter or A4, at 100 %
SQRL-1for the M-VAVE FM-1quick sheet / 1.0.0 / front
tapunder 300 ms, on release
pressacts as it goes down
hold300 ms, or with another control: a modifier
long1.2 s a ring, for what destroys
turnan encoder or knob, either way
rightclockwise
leftanticlockwise
RECheldthe bar: keep it down
MASTERvolumeSELECTpagesPRESETSsoundsALGORITHMcharacterOCT-OCT+SOUND FM6 MAIN120KNOB 1KNOB 2KNOB 3KNOB 4FXSCLENVLFOEDITGLOHOMESAVEARPSEQPLAYRECPLAY, REC, OCT- and OCT+ act the moment they go down; the rest act on releaseCHANGE A KEYput any NOTE engine on a black keyhold HOMEhold GLO + a black keyturn SELECT: the cataloguelet go of GLO, then HOMELet go of HOME first: no change.The black keys, or their default: the installer'sSet up your wheelFM6LIZARDSHOCKDRUMSMOUTHANALOGPHASEPHYSKEYSCHORDLINESTONNETZRUDIMENTF3G3A3B3C4D4E4F4G4A4B4C5D5E5F5G5HOME held: the wheel, C4 to C5. white = the eight SOUNDs, black = NOTE. to change a black key: above right

The grammar

HOME
TAB: SOUND or NOTE view, where you left it
HOME
the pair playing behind, same view
EDITENVLFOFX
that family's pages; again: the next
ARPSEQ
ARP: the arp, MODE first; again ARP 2; twice quickly HOLD. SEQ: the pattern
SCL
SCALE for every nut; again: back
SCL
playing: FILL while held
GLO+ any
a card of what it does here
ARP 1.2 s
HOLD on/off; no arp: keys latch
SEQ+ white keys
enter steps; or hold a step: C#5 ACC, D#5 SLD, F#5 TIE
SEQ+C#5D#5
step pages back, forward (lanes, SEQ page: no hold); F#5 FOLLOW
SEQ+PRESETS
NEXT: a slot's pattern on the next bar, SOUND stays
a step held+knobs
CHNC RATCH NUDGE VEL; on EDIT ENV LFO FX: a lock on that step
SEQ+OCT+ /OCT-
DOUBLE / HALF the loop, 1 to 64 steps
REC+OCT+
FREEZE a generator into lanes
SEQ on SEQ
EVOLVE: EVERY, AMT, WHAT / MOVE, BACK
OCT+ OCT-
octave (LINES: the lanes' octave page); a question: yes / no

Pairs and the wheel

HOME+white+black
pick SOUND and NOTE, let go: it plays
HOME+GLO
the PAIR page: KNOB 1 SOUND, 2 NOTE, 3 PRESET, 4 MUTE
HOME+ pair keys +PLAY
mute that part (a take, BEAT, LINE); again: back
HOME+ centre +PLAY
stop everything
GLO+C4-C5
white: only the SOUND; black: only the NOTE
HOME+OCT-
close the wheel, stay where you were

GLO and the encoders

GLO
SYSTEM → SYSTEM 2 → PROJECTS → ABOUT → LEGAL
GLO
SHIFT: a card lists what it adds
GLO+SELECT
the tempo
SELECT
the pair's pages, both ways
SELECT from HOME
one click: the last page (DRUM, on DRUMS)
PRESETS
the SOUND's sounds, yours after the factory ones
ALGORITHM
the nut's character: FM6's algorithm, CHORD's voicing
a pair: a SOUND makes the tone, a NOTE engine decides the notesthe knob dots, left to right: blue green bone orange, KNOB 1 to 4
SQRL-1recording, lanes, drums, effectsquick sheet / 1.0.0 / back

Recording

REC
arm the part in front; playing: overdub on or off; twice quickly: knobs record or not
REC+PLAY
arm, count in a bar, record; playing: arm
REC+white
erase that step
REC+SELECT
REC MODE: ADD or REPLACE, each + KNOBS
ADD / REPLACE
notes join, a tie stops at a note / this pass's win
REC
close the take; the first sets the loop, whole bars
arp armed
rewrites its steps each pass; LINE is never recorded
a knob won't stay put
it has recorded moves: UNDO TAKE, or clear with ring 2
REClet go: undonotes, LEN, knob moves (09)clear notes, knob movesRUDIMENT: the lane in front

Lanes: RUDIMENT A#4 and LINES F#4

123456789101112131415161 KICK2 SNARE3 CLAP4 HATCL5 HATOP6 TOM7 RIM8 BELLF3G3A3B3C4D4E4F4G4A4B4C5D5E5F5G5black: the 8 lanes (the drum each strikes under DRUMS; under any other SOUND, a scale degree up from ROOT)
black
the lane in front
white
its steps on and off; held: C#5 ACC, D#5 SLD, F#5 TIE, lane keys stack hits
KNOB 2-4
the lane's LEN (=LEN: the SEQ page's; below: its own), FILL, ROT, on HOME; FILL left of 0: AND OR XOR NOR A-B FLIP LATCH of the two lanes above
ALGORITHM
RUDIMENT: a RHYTHM; LINES: a LINE (DENS, SPAN on LINE); left: EMPTY
lane+KNOB 1-4
that lane's DIV LEN FILL ROT, any page, live
lane+ALGORITHM
nudge its hits a step (its ROT)
lane+PRESETS
mutate: one hit moves to a neighbour
SEQ+white
ACCENT (on a hit) → SLIDE → ACCENT SLIDE → TIE → plain; under DRUMS: ACCENT only
REC+white
erase that step, every lane
REC+black
stopped: clear the lane; playing: as it passes
ARP page, NOTE
the lane's own note; OCT moves them all

The DRUM page, DRUMS F4

SELECT from HOME
one click: DRUM, the last page; or tap EDIT on
DRUM
TUNE DECY TONE SNAP: one drum, on top of the kit
which drum
RUDIMENT: the lane in front; KEYS: the one struck last
KIT
DIGI: SQRL-1's own, simple enough to design from

a 303 line: LINES on a sound with VCE on MONO or LEG and GLIDE up; a SLIDE glides into the next step

Effects

FX
FX, INSERT, INSERT 2, then the shared ALL pages
FX+keys
effects on the whole mix while held; the keys, by default:
F3-B3
REPEAT 1/8, 1/16, 1/32, REVERSE
C4-F4
LPF, HPF, TAPE STOP, FREEZE
G4-C5
OCT UP, OCT DN, FLANGER, PHASER
D5 E5
REV THROW, ECHO THROW
F#3-C#4 black
mute parts 1 to 4

Save, try, projects

SAVE→OCT+
store the sound; stop the transport first
SAVE+knobs
try: let go and it snaps back
SAVE+OCT+
keep what you tried
GLO ×3
PROJECTS, slots A to D, then NEW: KNOB 1
OCT+ OCT-
save / load, asked: OCT+ again is yes

REC's first ring undoes

UNDO TAKE
the last take, or a clear
UNDO BEAT
a RHYTHM, FILL, ROT, an erase
UNDO SOUND
PRESETS replaced your sound
after ring 2
notes and knob moves come back

Lights

REC blinks
armed
PLAY green
running
HOME glows
a part muted
OCT+ breathes
a question: yes